Android guy wants to publish for iOS

  • So I have a few casual apps/games on Android and would like to have them on iOS as well. I'm not an Apple guy, don't personally have an iDevice (but have a few around I could use) and don't even have a Mac.

    Without getting into religious wars could somebody give me a rundown of what I'm going to face if tomorrow I decide that, ok, I'm going to publish my stuff on iOS? Any hurdles, gotcha's, etc. I'm sure some of you have been through this ..

    Thanks heaps.

  • Well, I think to sign your apps for iOS, you will need to run an exectuable file that only exists for macOS, which implies having a Mac, other will know beeter than I, as I dont publish to any store.

    Also, I think there are some conditions, alike The ones regarding the ol' days of nintendo seal of quality, but I may be wrong.

  • Well, I think to sign your apps for iOS, you will need to run an exectuable file that only exists for macOS, which implies having a Mac, other will know beeter than I, as I dont publish to any store.

    Also, I think there are some conditions, alike The ones regarding the ol' days of nintendo seal of quality, but I may be wrong.

    Thanks for that. Yeah Ive seen threads on running virtualized mac os but I think I'll just grab a second hand macbook Unfortunately I doubt it will be as quick and easy as publishing to Android..

  • I am not sure that, license wise, you can virtualise a mac os on a non mac computer.

  • So I have a few casual apps/games on Android and would like to have them on iOS as well. I'm not an Apple guy, don't personally have an iDevice (but have a few around I could use) and don't even have a Mac.

    Without getting into religious wars could somebody give me a rundown of what I'm going to face if tomorrow I decide that, ok, I'm going to publish my stuff on iOS? Any hurdles, gotcha's, etc. I'm sure some of you have been through this ..

    Thanks heaps.

    Nice, I was looking for something like this! im a iOS guy (I launched 10 apps and been working for 1year) looking to launch on Android before this Xmas, I will PM!

  • I am not sure that, license wise, you can virtualise a mac os on a non mac computer.

    yeah that's what I've read

    Nice, I was looking for something like this! im a iOS guy (I launched 10 apps and been working for 1year) looking to launch on Android before this Xmas, I will PM!

    hey thats not bad, an app a month almost Happy to PM about some stuff too though if necessary.

    I think I've already outlined the steps to publish on Android (as have others) so I might try and dig that up and repost it here. Until then maybe you could outline the 'dummies' guide to iOS publishing for an Android devotee (like, everything from step -1. I hardly even know how to drive a Mac or iDevice )

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • They are doing ok, not that much, Appstore its very competitive but I cant complain as I manage to pay my rent and slowly growing!

    sure, lets keep the discussion here, maybe we can try to write down some kind of tutorial about both platforms? (or maybe somebody already did?) ihihih Im busy but still would try to help!

    Anyway my first basic question that come from my experience playing quickly with Android a couple of weeks ago and then giving up...

    ps. sure, will try also to search for the steps on the forum!

  • Sounds like you're doing well.

    Well after going through lots of my posts I can't find where I described this, but I was sure I had..

    I'll keep this high level for now. I'll assume a Crosswalk build (recommended).

    The official instructions are here:

    https://www.scirra.com/tutorials/809/ho ... -crosswalk

    So the high level steps are

      Create a C2 project Create an XDK project Export C2 project to XDK project folder Build project in XDK Take APK file created by XDK and publish in Google developer console

    More detail (although still only minimal)

      Download and install Intel XDK https://software.intel.com/en-us/html5/tools Create an account for your XDK projects on the XDK website Run XDK and create a new project. e.g. C:\TestApp Click Projects and choose your app, e.g. TestApp Under CORDOVA 3.x HYBRID MOBILE APP SETTINGS click BUILD SETTINGS Click the Android-Crosswalk tab Enter the following items (leave the rest default).
        App ID com.mycompany.testapp App Name TestApp App Description My great app Author, My name App Version, 0.0.1 In future, update this with every published build Check Fullscreen Choose Orientation App Version Code 1 In future, add 1with every published build
      Load your project in Construct 2 Choose to Export your project Choose the Android export option For the export folder choose yourapp\www e.g.C:\TestApp\www Go back to XDK and go to the Build tab Click Build under Crosswalk for Android Click Upload Project (first time you won't have to) Wait for project to build Go to your XDK-registered email and download the APK Load the APK on your test device OR upload the APK to the Google developer console (will detail this later)

    For ads (copied from a previous post of mine):

      1. Get an admob account (i.e. follow the 'setting up' steps in the manual, under 'Admob Ads ') 2. Make your game 3. Add ads to your game: 3a. Add an Action <On start of layout> -> AdmobAds:Preload interstitial (if you want a full page ad) 3b. Add an Action <whenever you want full page ad to appear> -> AdmobAds: Show interstitial 3c. Add an Action <whenever you want banner ad to appear> -> AdmobAds: Show banner ad at position <whatever you choose> 4. Put in your AdmobAds plugin properties, your Ad ID's for Banner/Interstitial. Set Test mode to Yes. 5. Export your game from C2 (follow steps 'Exporting' in the manual) 6. Build your game using Android Crosswalk in the XDK 7. Download the APK from the email sent to you from the XDK 8. Test your game by installing the APK directly 9. Set Test mode to No; re-export/build; publish to the Play store

    That's it for now. No doubt I'll have to correct mistakes.

    Now waiting for the iOS version of this.. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Thanks codah, very helpfull!

    I feed bad lol now that I see your reply I think I totally misunderstood you question as I thought it was more general and not specific to C2 engine (my iOS games are not made with C2 lol)

    Hope somebody can fill in!

  • Thanks codah - I would love these instructions for iOS with ads.

  • Thanks codah - I would love these instructions for iOS with ads.

    yeah me too!

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)