[quote:vzadujwl]So then I don't suppose there's any way to do collision with events then..?
Yes, and no.
Search google for "collision detection tutorial" to get ways to do the math and stuff. Not exactly simple. The drawback is it won't interact with C2's collision system, so unless you want to do all the movement behaviors with events too it may not be the best choice.
The polygon plugin may be a workable solution, since it can interact with c2's collision system. Presumably you'd just need the positions of the corners of the quads to set the vertices of the polygon plugin. It's probably easier said than done.
Anyways those are some ideas to try out if you'd like.