I know we have blur and glow shaders already, and they've been around for a long time, but I would like to see some type of 'Quick Blur' & 'Quick Glow' that takes less processing time.
Optimization is important and if there's a way to shave off even 10% or so of the slowdown resulting from these computationally intensive shaders without a massive loss of quality that'd be good.
I tend to search the forums for keywords related to topics I'm trying to understand or problems I want to solve.
Right now I am trying to figure out how to speed up a blur with a more efficient blurring shader. Because right now all the blur shaders I've tried have resulted in framerate dropping well below 60fps. (to 45 fps at best)