Hey Folks !
Is there a possible way to achieve a blur mask shader (gaussian blur mask or blur horizontal mask or... blur etc ?
I was trying to tweak the original blur horizontal shader but ..... I just don't get it .
I am confused with samplerFront,samplerBack and gl_FragColor things.
Also I am pretty sure that there is a lot of people who has requested this type of effect in the past but with no luck of response so far.
So.....yeah if anyone can make this kind of shader please share it or some kind of a "guide" about the shader mask thing, like the radial pixellate to radial pixellate mask.