> > Just send me a source code example of how to load a texture in Q3DModel format .obj!
> if ud read the posts so far and find the manual also ud figure it out by this time without making a useless post request... just name ur 3d model animation to DiffuseMap thats all u have to do...
Maybe I'm stupid, but I can't do anything. Please throw me an example
nah ur not stupid mate, u didnt take the time to find the right answer even though i already told u so ... to add a image on a 3d object u do this ... add ur q3dobject once u did that in the right side of object... u right click the 3dobject select edit animation on the animation list that in the editor ... rename the Default to DiffuseMap .... add some image inside the editor and close it and done u will want to disable the any phong settings that wold change ur 3dobject color (as 3doymo physics behavior that has a testing checkbox making texture random change color ) dont have time for a demo but u can go to first page of this post... get a q3dexample file open it in c2 and see the files there...