Until then im going to try my best to add support for these kinds of helper features.
It's only a humble suggestion from one of your happy buyers, but shouldn't you focus 100% of your strength on implementing key features like skeletal animation, and not waste a single second of your precious time on low priority things like beautifying the interface? Game export is also still broken(!), and all available example projects are outdated (which is giving me loads of trouble with figuring out how to get 3D shadows to work).
Will these issues be fixed with the release of v2.4, and will it be available before the end of April?
I am forced to put my project on hold until then.
You can use any 3D editor together with C2.
Say, is that some kind of mock-up screenshot? This can't possibly be real, right?
If it is, how on earth did you do it? How do you change the interface like that? (You guessed it. I'm not a programmer.)
And even more importantly: How did you get your objects to cast such a pretty shadows? Care to share your capx, or parts of it, or at least your light settings?
Because I've been fiddling around with directional lights for days now, and I just can't get them to work like that. The light only seems to work inside a certain area. (It probably has something to do with the "Shadow Cam Size / Angle" setting, but I can't figure out how to use it right.) And as soon as my character has walked a few steps he has left that area and his shadow vanishes.