I was just about to explain how it wasn't working on export, it looks like you have it already! haha
I got a question, I am trying to create a cube inside the 3d space where my Mouse.X and Mouse.Y is, I have it where it creates the cube, but it doesn't seem to want to create the object right at my X and Y coordinates, it seems to be offset. I am using the Mouse.AbsoluteX and AbsoluteY.
Is there a way to raycast or something to allow me to place a block down? The Z axis is limited, as im trying to create a 2.5d platform game.
I know a raycast shoots out to see if an object is there, but how would I apply placing block to empty space