Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

  • istavang

    You need to export the UVs for .obj files to texture properly, other than that nothing special should be needed. Sometime you can load .js format objects with their material properties but it doesn't always work since i didn't fully support all the features for the .js exports yet. Make sure textures are square and power of two, as anything else might cause problems.

    what are you doing that isn't working?

  • del

  • ?

  • ?

    Just after paid not found any download link

    Now found it junk

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  • I'm really excited about the plugin. I purchased it last night but haven't received the email. I don't have a spam filter so I know that is not the problem. I was wondering if the email was supposed to be automated or will I get it later today.

    I can't wait to try this great plugin.

  • shadowofpalms for me it went to the e-mail attached to my paypal/payment, is it the same e-mail address as the one you checked?

  • Thanks for your reply. I have a receipt from paypal but there is no attachment. I have two email accounts linked to the paypal account, one primary and one secondary, I checked both of them and no attachment. How else can I get it?

  • The paypal receipt was the only email I received about this plugin. I PMed QuaziGNRLnose so maybe he can help. It may be that he just hasn't gotten around to sending it to me yet.

  • I still haven't received the plugin. I'm a little bummed. I guess I'l just keep waiting.

  • Just to ask, would it be possibly to hook this up with some sort of VR? To me it seems highly possible. If the multiple viewports feature is used and the app was run on mobile, something like google cardboard should work with it right?

  • briggybros

    Yea you could make two separate cameras spaced apart eye distance, and render the view of each to half the screen.

  • They resent the email and I have the plugin now. I can't wait to give it a try! Thanks!

  • I'm having problems loading an image to texture an object.. It's the same method used in the example, However, when I preview the object is invisible..

    Where this is the event-sheet:

    and this is the phong properties:

    (Wireframe is only 'yes' because I was seeing if I could see that.. which I can't)

    When I do not set the diffuse map to be the texture the untextured model appears, but as soon as I let the diffuse map be the texture, then the model becomes invisible.

    I have also tried texturing with the UV_Grid_Sm.jpg file which accompanies the example and this too has the same effect.

  • briggybros

    Does the example itself work before you modified it (with the man object)? What browser are you using, did you try multiple browsers? Perhaps the model your using is the problem because it has improper UV's or whatever it may be. You seem to be loading things properly so the model is likely at fault.

    When exporting the model out of blender you'll have to play with the export settings somewhat to see the effects. If you got the model straight off the net it might have weird UV's or something, so loading it into blender or some package and trying to re-export it or whatever may fix the problem.

  • istavang

    You need to export the UVs for .obj files to texture properly, other than that nothing special should be needed. Sometime you can load .js format objects with their material properties but it doesn't always work since i didn't fully support all the features for the .js exports yet. Make sure textures are square and power of two, as anything else might cause problems.

    what are you doing that isn't working?

    https://gameportalen.com/menu-three-js.html

    there is stil some image to objects isues

    is it possible for you to add MTLLoader.js and OBJMTLLoader.js to your plugin ?

    seems necessary to get this to work properly

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