Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

  • Does anybody know if this "Q3d" is compatible with threeJS ? Is it extandable with it ? I mean you get continues updates in "threeJS". And if its possible to merge it with it, it would be great !

  • Does anyone have the example files? I really want to make use of the morph and bone tools.

  • Hi.

    Morph animation example.CAPX :D

    we.tl/t-qJDl9eJI5w

  • Does anyone have the example files? I really want to make use of the morph and bone tools.

    FlyingRam

    I dug through some old files and found the examples (at least I think these were the ones in the dead link)

    dropbox.com/s/ll4b95phh26x49r/Q3D_V_2_2_Examples.zip

    I also found some other examples I never really released because they're messy, but they might be helpful:

    dropbox.com/s/dstcr2qigt3agrv/Various_Unofficial_Examples.zip

    skinnedtest.capx should have events that use keyboard strokes to load/manipulate/animate bone based models in the three.js exporter format for Three.js version 71. You should be able to find the blender plugin somewhere if you wanna use the format.

    Hope this helps.

  • Thanks for the examples QuaziGNRLnose! Will we see new stuff from you again e.g. plugins or demos?

  • Hi.

    Morph animation example.CAPX :D

    https://we.tl/t-qJDl9eJI5w

    Thank you!

  • > Does anyone have the example files? I really want to make use of the morph and bone tools.

    FlyingRam

    I dug through some old files and found the examples (at least I think these were the ones in the dead link)

    https://www.dropbox.com/s/ll4b95phh26x49r/Q3D_V_2_2_Examples.zip?dl=0

    I also found some other examples I never really released because they're messy, but they might be helpful:

    https://www.dropbox.com/s/dstcr2qigt3agrv/Various_Unofficial_Examples.zip?dl=0

    skinnedtest.capx should have events that use keyboard strokes to load/manipulate/animate bone based models in the three.js exporter format for Three.js version 71. You should be able to find the blender plugin somewhere if you wanna use the format.

    Hope this helps.

    Bless you both! This is a great plugin suite but it has quite the learning curve especially with all the esoteric workflows I have to learn. Reverse engineering it is such a pain without examples, yes?

    There wouldn't happen to be an update manual anywhere? The current one is incomplete and I've relying on trial and error plus digging through the files with notepad++.

    Thanks again!

  • Hi.

    Morph animation example.CAPX :D

    https://we.tl/t-qJDl9eJI5w

    Hmm, I'm getting an error that file is either damaged or an unknown format.

  • "...Will we see new stuff from you again e.g. plugins or demos?"

    If this would happen, i would by 5x more Q3D-plugins ! :-) (especially if the update would include any ThreeJS connection)

  • "...Will we see new stuff from you again e.g. plugins or demos?"

    If this would happen, i would by 5x more Q3D-plugins ! :-) (especially if the update would include any ThreeJS connection)

    No, the Construct 2 SDK is too limited to really do any more with the plugins.

    FlyingRam

    There is no completed manual.

  • Sad to hear that C2 SDK is too limited for further 3D-things. Do you think C3 is more capable for such a task ? Or do you know any other 2D HTML5 GameEngine that can be combined with threeJS ?

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  • No, the Construct 2 SDK is too limited to really do any more with the plugins.

    Hehe, that's really too bad QuaziGNRLnose. I had such a fun time tinkering with your plugin. It would have been very cool to see this get updated with better support for animations, shaders and just general things already supported for three.js. We spoke a while ago about the C2 limitations however, so I fully understand the decision of not continuing to work on this..

    Here are some of my experiments!

    https://twitter.com/drestuff/status/909050846188580864

    https://twitter.com/drestuff/status/816313052824010752

    https://twitter.com/drestuff/status/1081264346620149762

  • > No, the Construct 2 SDK is too limited to really do any more with the plugins.

    Hehe, that's really too bad QuaziGNRLnose. I had such a fun time tinkering with your plugin. It would have been very cool to see this get updated with better support for animations, shaders and just general things already supported for three.js. We spoke a while ago about the C2 limitations however, so I fully understand the decision of not continuing to work on this..

    Here are some of my experiments!

    https://twitter.com/drestuff/status/909050846188580864

    https://twitter.com/drestuff/status/816313052824010752

    Well done! I'm mostly using Q3D to make interactive presentations for clients. C2 makes my life incredibility easy.

    https://twitter.com/drestuff/status/1081264346620149762

  • > "...Will we see new stuff from you again e.g. plugins or demos?"

    >

    > If this would happen, i would by 5x more Q3D-plugins ! :-) (especially if the update would include any ThreeJS connection)

    No, the Construct 2 SDK is too limited to really do any more with the plugins.

    FlyingRam

    There is no completed manual.

    How disappointing to hear. But thanks anyhow.

  • I love Construct 3!purplemonkey

    Wow ! Awesome work, man ! It looks fantastic ! If i wouldn´t know that this was made by C2 & Q3d, i wouldn´t expect it. Really inspiring.

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