when using skeleton animation, it plays but, the mesh skinning data is broken:
exported from blender as threejs skeleton animation
Is this another bug (threejs exporter or q3d) ?
The export and import of js models is SUPER FLAKY
This is the shittiest export/import of skinned mesh i have ever seen in a game engine. Its almost impossible to get any decent export from blender to q3d with threejs official exporter.
I managed to export it by using only e a deformation armature, with euler - it took a whole day of trial and error.
This is due to blender's exporter.