First of all thank you for this great plugins and behavior.
I created 2 chess objects one for player, and one as a npc.(chess,chess2)
I used board and squareTX. Board is bigger then window size.
Player directs chess object with arrow keys. When there isn't chess2 object. Camera automove with chess object. ( I don't know where autocamera came from. Maybe It's part of board plugin)
If I create chess2 as npc. And give it wander. If chess(player) moves 1 square global turn is turn++. And if global npc value is lesser then global turn. Wander. (I just trid to create turn based movement system as I can)
But then camera wants to move also with chess2 object as it wander. So If both objects gets far away from each other, camera centers them and looses both objects. I just want camera to follow chess object. :) Where do I do wrong or what do I have to do. Thank you very much.
oh by the way. Is there a way with your plugins to easily "if player is 3 squares near to npc object then pick that npc object and do smth with it (make chase player).
I bet even if I can do it with your plugin I can't count if npc see player then follow it. If there is solid object between them, then you can't see player, so don't try to follow him :D