[PLUGIN] Zack0Wack0's Construct 2 Plugins

  • It's probably still not been updated for r51:

    > "cr.plugins" has been renamed to "cr.plugins_" (trailing underscore) for better name mangling./QUOTE]

    Thanks Ashley.

  • > It's probably still not been updated for r51:

    >

    >

    > > "cr.plugins" has been renamed to "cr.plugins_" (trailing underscore) for better name mangling./QUOTE]

    >

    > Thanks Ashley.

    When exported the functions don't work. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Fixed the assertions.. I forgot they were there. The assertions didn't show up for me when I was testing them, weird. Downloads updated.

    When exported the functions don't work. <img src="smileys/smiley19.gif" border="0" align="middle" />

    Are you using them correctly? They worked perfectly for me when I tested them <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Fixed the assertions.. I forgot they were there. The assertions didn't show up for me when I was testing them, weird. Downloads updated.

    >

    > When exported the functions don't work. <img src="smileys/smiley19.gif" border="0" align="middle" />

    Are you using them correctly? They worked perfectly for me when I tested them <img src="smileys/smiley5.gif" border="0" align="middle" />

    Not sure. I'll re-download and test. I put a right mouse click event with some sub events into a function. Basically it created an object when right clicking. Worked in the preview but didn't when it was exported. I'll retry tonight see if I missed something. Anyways great plugin Zack!

  • In C1, 'call function' has a parameter for "remember/forget picked objects".

    In C2, it seems to "remember picked objects" by default (if not executing "sol.select_all = true" before "runtime.trigger", I guess)

  • These plugins look good, I just wanted to chime in and day thanks to Zack0Wack0. I hope to try them out.

  • Fixed the assertions.. I forgot they were there. The assertions didn't show up for me when I was testing them, weird. Downloads updated.

    >

    > When exported the functions don't work. <img src="smileys/smiley19.gif" border="0" align="middle">

    Are you using them correctly? They worked perfectly for me when I tested them <img src="smileys/smiley5.gif" border="0" align="middle">

    The function plugin doesn't work as is when exported however I had a look at your runtime and changed each of ACEs functions from e.g. acts["FunctionName"] to acts.FunctionName for all ACEs and now the function plugin works when exported. <img src="smileys/smiley5.gif" border="0" align="middle">

    Here's an amended version of Zack's function plugin if anyone needs it!

  • How strange.. what browser do you use? I have a feeling this has something to do with the strict mode.

  • How strange.. what browser do you use? I have a feeling this has something to do with the strict mode.

    Firefox 6.0.2

  • Hello ! Thanks for your work.

    I'm trying to set up a node.io based server, but I can't find any documentation on Node.io 0.6, so would it be possible to make a version of your Socket plugin that uses Node.io 0.8 ?

  • nice plugins :)

    can you make a tuto on how to set up a server for MMO games?

  • I will switch it to 0.8 as soon as I can. The main reason I didn't want to use the default node.js socket.io server is because it didn't work on windows, but now it does so it's fine.

    nice plugins :)

    can you make a tuto on how to set up a server for MMO games?

    I'm going to be completely honest here, if you can't work out how to setup MMO networking, then you shouldn't be making a MMO.

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  • Zack0Wack0

    Thank you for your socket.io plugin ,and the python server. I ues it in my chat plugin. The only question is, I can not minify it in C2.

  • Zack0Wack0

    Thank you for your socket.io plugin ,and the python server. I ues it in my chat plugin. The only question is, I can not minify it in C2.

    OK, that's weird. I guess it doesn't like being minified twice. I guess the plugins are in need of a round of maintenance.

  • I put some variable into "" followed the minify rule.

    Now it can connect to server, but the custom event (emit) is not correct, my server say it lose a parameter. I can not understand the code after C2 minify. Maybe there still other errors.

    PS. I use Socket.IO.min.js build:0.8.7 in my plugin chat.

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