Path of image is Expression:ImageSource. And Expression:TilesetName , Expression:Frame also could be used.
"flip/mirror" features are "Expression:IsMirrored", "Expression:IsFlipped", returns 1 if flip/mirror
Maybe I'm doing something wrong? The actions below are what I'm doing, but it's not moving to the correct frame. Tiles seem to work as planned, but objects are using the wrong animation frame.
In Tiled, a square (using an image from the tileset) is stretched to cover the floor area:
In-Game, it's going to the wrong frame. It's not staying at frame 0, it's just going to the wrong frame - in this case, frame 18, when it should be frame 10: