Fervir and great newt
dunno, I don't think I'll be using construct3 that much, not really using construct2 that much either, these days my tool of choice for game is unity.
so I'm not overly motivated in doing a port. Maybe if one day I'm bored and curious about the changes they made in the plugin API.
In any case, as long as the API isn't stable (like, you know, they planned changes for the runtime, so things like trigger might not work exactly the same... I dunno... ), I probably won't do anything.
Also, well, I won't critic how scirra manage their products, but since they still lock some important feature in the free version (families, creating JSON files, and, it seems, using their awesome brand new stuff like array and dictionary editor,...) I'm not sure I'll be able to properly test the plugin, like if you have a family of JSON plugin object, will it still work? I know that for this specific plugin, using families could be a bit weird, but that doesn't mean I shouldn't test this case.
(it's really weird that even in beta you can't access those, but meh... I'm busy not making games anyway \o\)
Well anyway, the short answer is, don't count on it... but maybe.