I've noticed when the CLAY.IO window is popped up, touch conditions in the background are still active. Is there a way around this? When the login window appears for Clay on my options screen, scrolling or interacting with is also triggers touch button events behind it?
I am also having trouble getting clay.io to work with cocoonks. If I export from construct 2 then manually add the clay files to the zip it works in the launcher ok most of the time (Although sometimes the plugin doesn't respond - I have two buttons, one for achievements and one to log in, sometimes one request will stop working and the other will bring up both requests at the same time??). If I copy just the 4 files into the zip it loads up the clay.io small:
<img src="http://i40.photobucket.com/albums/e239/mayfly118/2014-02-13151037.png" border="0" />
If I add all the clay.io plugin folder into my zip I get it full screen almost:
<img src="http://i40.photobucket.com/albums/e239/mayfly118/2014-02-13150133.png" border="0" />
But if using the cloud compiler and jarsigner / zipalign the file for release the clay.io features no longer work =( Nothing happens in the app. The same happens on the signed / debug.apk version.
I am using the latest C2, CocoonJS and Clay.io files. I am testing on a Samsung Galaxy S3 with latest android 4.2
I would say in the launcher clay.io works 8/10 times loading my app. Sometimes clay.io is full screen, sometimes just under full screen.
On a apk from the cloud compiler it works around 1 in 10. The other 9 times it doesnt function at all?
Is there any fixes for this?