The car AI is described in event 1~ 6 in your LOOP.capx.
- event 1 : when to update the command of the car
- event 3, 4 : turn left or turn right the car
- event 5, 6 : slow down or speed up the car
You might change these conditions.
( The leading angle is CarF.LJ.ForceAngle )
@rexrainbow I'm not sure how to still have the car move properly whilst not adjusting left/right in increments, I'm sure if I was good at math I might be able to figure it out, but playing with these figures and it's not helping or changing anything. I'm not really sure what I'm supposed to be doing to be honest, I think I want the left/right steer to update less frequently?