I'm not sure if this is a bug but I encounter an issue while using MoveTo behaviour.
When I use the MoveTo.MovingAngle value it does not work properly.
Example: I move a sprite to the position of another sprite. Now I want to use the MovingAngle to change the position of the sprite or perform another moving.
When I try to do so I get always -1 as the MovingAngle. Strange: However when I use a text object and output the MovingAngle every tick it works.
You can see the sample .capx as my explanations are not always easy to understand :D
The every tick event is disabled ? false movement
If you enable the event again ? sprite moves just like intended
Would be great if you could take a brief look.