R0J0hound , maybe I'm getting confused with something. When I try to get the position of a sprite on post collision, the coordinate doesn't appear to match up with where the sprite is located. The coordinate seems to be from the previous gamecycle.
So based on this behavior, it seems the Post col. just references the previous gamecycle, even though the sprites are drawn in position with the current cycle?
That makes it difficult if I need to get the position of the sprite in the current game cycle inside the Post Col.
To summarize the problem: The collision data appears to be for the current game cycle, whereas the sprite data is from the previous gamecycle. So it becomes out of sync when trying to compare the two.
edit: you can test this by make the game speed 0 on post collision to see the disconnect. The disconnect is larger, the faster objects move.
edit: I just tried the pre-collision in the new update, and it has the same issue. I need to figure out a way to get the current sprite data during the collision events, because precision is important to what I'm trying to accomplish.