Babylon3D: Standard Edition

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  • You see the old plugin because you not unistall the SceneLoader Edition plugin from Html5/Exporters/Plugin , The old one use a different folder so when you installed the new one that have new folders not overwrited the old and you see both ones.

    Simply remove the old one "BabylonSceneLoader" folder from the plugins and you not will see the old plugin on C2.

    not only that one.. but also user/user/appdata/roaming/construct2/plugins/babylonsceneloader was still present and creating problems.

    i fixed it now, thanks

  • I bought this plugin yesterday. So far so good. Babylonjs seems like a pretty strong 3D library. I got to import some basic meshes created within Unity and its working great.

    I believe there is no exporter for Autodesk Maya 2017. There is an exporter for Autodesk 3ds Max, Blender and Unity.

  • I believe there is no exporter for Autodesk Maya 2017. There is an exporter for Autodesk 3ds Max, Blender and Unity.

    well yea 3ds max, its made by Autodesk Maya developers... i was confusing the product names, i meant 3DS Max

  • Bought a copy, because you added some sweet new features! keep it up!

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  • Wait where do I pre-purchase?

  • Wait where do I pre-purchase?

    adcornaglia You can purchase in the scirra store:

    https://www.scirra.com/store/construct2 ... ition-2992

    Also look the first post regarding the "NOTE FOR BUYERS".

  • > Wait where do I pre-purchase?

    >

    adcornaglia You can purchase in the scirra store:

    https://www.scirra.com/store/construct2 ... ition-2992

    Also look the first post regarding the "NOTE FOR BUYERS".

    Lol, yeah I know it's a work in progress, but I have faith in you guys.

  • With X3M permiss i opened a github for Babylon3D, you can find here:

    https://github.com/matriax/Babylon3D

    WIKI - You will find tips, tutorials and videos related in how doing games using the plugin.

    https://github.com/matriax/Babylon3D/wiki

    ISSUES - Ask for help, Report bugs, Request new features,etc...

    https://github.com/matriax/Babylon3D/issues

    (Please Read This before post an issue)

  • Thanks matriax for your support , I have some announcement to make, I will no longer work on a seperate edition for Babylon3D, instead I will give you the possiblity to either load 3d scene and edit them in C2, or create scene from scratch entirely in Construct 2. Therefore this plugin will at the same time be a Scene loader and an Editor.

    So this plugin will no longer be called Babylon3D-SLE, just Babylon3D. Here are some of the features that will be added in 0.5:

    [0.5]

    Added plugins:

    • New scene

    A scene that is created and no loaded from an external file.

    • New mesh

    Create a new mesh in the C2 layout (Box-Sphere-Plane-Cylinder-Torus) and manipulate it from there,apply a texture using the C2 drawing tool. (Sprite animation is compatible)

    • New light

    Create a new light (Spotlight-Directionnal-Pointlight-Hemispheric) ,assign its properties from the C2 tab and manipulate it from there

    • New camera

    Create a new camera (Free,Arcrotate,Follow) in the C2 layout and manipulate it from there.

    • Import .obj files

    Add .obj files and their respective .mtl to the scene and manipulate them in the C2 layout.

    Added behaviours:

  • OMG! What? :O , I guess this is the "little" surprise XD.

    This can be so awesome in all ways, i can't wait!!

  • Great, thanks for the great work you're doing. I'm really looking forward to testing version 0.5.

  • lol nevermind, what i was saying already is there... your awesome.

  • The 0.5 version have Mouse Lock or at least he told me that here:

    https://github.com/matriax/Babylon3D/issues/4

    I still not search for that, still figuring how do all from scratch. A bit confusing to manage the X,Y,Z and camera target , hope with some template be all more clear.

  • The 0.5 version have Mouse Lock or at least he told me that here:

    https://github.com/matriax/Babylon3D/issues/4

    I still not search for that, still figuring how do all from scratch. A bit confusing to manage the X,Y,Z and camera target , hope with some template be all more clear.

    yea i didn't seen it lol... i modified my early post, this is just awesome.

    its doing the mouse lock like i was thinking just set camera to mouse lock on click. which is awesome. best plugin ever.... i still need to learn how to morph the vertices and see why after i change mesh vertices, they dont shape the object to the new values... X3M maybe it needs negative values?

  • matriax Mouse lock is in the section Babylon General of the camera plugin, you need to set a blank sprite as a texture for the cursor because there is no other way to make the browser hide the cursor (Security reasons).

    The vertex morphing can only be used with the new created meshes because the meshes that are loaded inside a scene have their matrices locked by the 3D editor, I will add examples later , I just need to figure out why the wall in the last example renders maps weirdly while it works perfectly in c2 localhost.

    And remember guys this plugin is still far from finished, as I said before version 1.0 will be the only complete bug free distribution.

    Take care.

    P.S: According to fuego96, the plugin seems to perform well on Android with apks generated using Intel XDK, which I didn't assume before. I will post some benchmark results later.

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