I'm using the Windows Phone 8 plugin and having some issues with the audio locking up a game when it triggers audio. When testing in browser the game plays fine (no sound since i'm using the WP8 audio calls)
I even did a port of the completed demo game over and it locks up as well.. so i'm wondering if one of the recent C2 updates might be causing issues with it.
I'm doing a new project from scratch to test it as simply as possible. I'll post a project example soon once i have something i know is good.