Airconsole controller maker

From the Asset Store
Small pixel icons for the 3 most popular controller types.
  • cjbruce

    I bought a Dropbox Plus, then how can I make a public folder?

    I'm not sure if there is a public folder already. When I went to dropbox on the web, there used to be a "enable public folder" checkbox. If the checkbox is not there, check if you already have a dropbox folder called "Public ". If so, then you can right-click on a file in the desktop app to "copy public link". The URL it gives you when you do this should look like mine, just with a different number.

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  • How can I upload the games without an index.html file? Every place I try to upload it asks for a index.

  • How can I upload the games without an index.html file? Every place I try to upload it asks for a index.

    Are you referring to AirConsole games, or games in general?

    AirConsole games are special, and much more complicated to set up. This thread is specifically for AirConsole controllers.

    If you want to post a non-AirConsole game to a regular website, you can pretty much disregard everything in this thread.

  • DaniellMesquito

    Done! I just modified everything so that it is a complete working example of a platform shooting game. I included a multi-purpose controller that you can use for lots of different kinds of games. There are no HTML form elements -- everything is built entirely using Construct 2 sprite objects, text objects, and events.

    To play the game on AirConsole:

    https://www.airconsole.com/#https://dl.dropboxusercontent.com/u/55106174/acexample/

    Direct link to the screen file (this works with keyboard controls):

    https://dl.dropboxusercontent.com/u/55106174/acexample/screen/index.html

    Direct link to the controller file (you can try this by itself on your phone):

    https://dl.dropboxusercontent.com/u/551 ... index.html

    The screen's .capx can be downloaded here:

    https://dl.dropboxusercontent.com/u/55106174/acexample/platformshooterairconsoleexample.capx

    The controller's .capx can be downloaded here:

    https://dl.dropboxusercontent.com/u/55106174/acexample/multipleairconsolecontrollerexample.capx

    Notes on the controller .capx:

    -I designed the controller as a general-purpose controller. There are way more events and game layouts than you will actually use.

    -By pressing the "?" button, you can switch to different controller layouts and control schemes.

    -All directional messages sent from the controller begin with either "r", "c", "8", or "t". These characters indicate how the game should respond, and were intended to test different driving control schemes for a top-down driving game. They were extremely useful to quickly switch between different control schemes in the middle of the game, but you will most likely want to get rid of these extra events once you settle on a control scheme.

    Notes on the screen .capx:

    -This was a prototype for a platform shooter. Feel free to modify and use however you want.

    -I have extra events in here that strip out the "r", "c", "8", or "t" from the controller messages. For this game, they are not necessary, and I recommend eliminating everything that is unnecessary in your actual game.

    Notes on directory structure:

    -You will want to create the following directory structure for your project:

    -Always export your screen .capx to the screen/ folder.

    -Always export your controller .capx to the controller/ folder.

    -Create screen.html and controller.html files, as I described in this thread:

    https://www.scirra.com/forum/airconsole-controller-maker_t186227?start=130

    cjbruce the links to your example capx files are no longer working. Could you relink those files please? I'm having trouble getting this airconsole controller plugin working with the updated airconsole V2 screen plugin. Thanks!

  • StillSarah and DaniellMesquito,

    I moved everything off of DropBox to our server and updated the original reply. The new links listed below should work:

    DaniellMesquito

    Done! I just modified everything so that it is a complete working example of a platform shooting game. I included a multi-purpose controller that you can use for lots of different kinds of games. There are no HTML form elements -- everything is built entirely using Construct 2 sprite objects, text objects, and events.

    To play the game on AirConsole:

    https://www.airconsole.com/#http://nerdislandstudios.com/acexample/

    Direct link to the screen file (this works with keyboard controls):

    http://nerdislandstudios.com/acexample/screen/index.html

    Direct link to the controller file (you can try this by itself on your phone):

    http://nerdislandstudios.com/acexample/ ... index.html

    The screen's .capx can be downloaded here:

    http://nerdislandstudios.com/acexample/platformshooterairconsoleexample.capx

    The controller's .capx can be downloaded here:

    http://nerdislandstudios.com/acexample/multipleairconsolecontrollerexample.capx

    Notes on the controller .capx:

    -I designed the controller as a general-purpose controller. There are way more events and game layouts than you will actually use.

    -By pressing the "?" button, you can switch to different controller layouts and control schemes.

    -All directional messages sent from the controller begin with either "r", "c", "8", or "t". These characters indicate how the game should respond, and were intended to test different driving control schemes for a top-down driving game. They were extremely useful to quickly switch between different control schemes in the middle of the game, but you will most likely want to get rid of these extra events once you settle on a control scheme.

    Notes on the screen .capx:

    -This was a prototype for a platform shooter. Feel free to modify and use however you want.

    -I have extra events in here that strip out the "r", "c", "8", or "t" from the controller messages. For this game, they are not necessary, and I recommend eliminating everything that is unnecessary in your actual game.

    Notes on directory structure:

    -You will want to create the following directory structure for your project:

    -Always export your screen .capx to the screen/ folder.

    -Always export your controller .capx to the controller/ folder.

    -Create screen.html and controller.html files, as I described in this thread:

    https://www.scirra.com/forum/airconsole-controller-maker_t186227?start=130

  • StillSarah and DaniellMesquito,

    I moved everything off of DropBox to our server and updated the original reply. The new links listed below should work:

    > DaniellMesquito

    >

    > Done! I just modified everything so that it is a complete working example of a platform shooting game. I included a multi-purpose controller that you can use for lots of different kinds of games. There are no HTML form elements -- everything is built entirely using Construct 2 sprite objects, text objects, and events.

    >

    > To play the game on AirConsole:

    > https://www.airconsole.com/#http://nerdislandstudios.com/acexample/

    >

    > Direct link to the screen file (this works with keyboard controls):

    > http://nerdislandstudios.com/acexample/screen/index.html

    >

    > Direct link to the controller file (you can try this by itself on your phone):

    > http://nerdislandstudios.com/acexample/ ... index.html

    >

    > The screen's .capx can be downloaded here:

    > http://nerdislandstudios.com/acexample/platformshooterairconsoleexample.capx

    >

    > The controller's .capx can be downloaded here:

    > http://nerdislandstudios.com/acexample/multipleairconsolecontrollerexample.capx

    >

    > Notes on the controller .capx:

    > -I designed the controller as a general-purpose controller. There are way more events and game layouts than you will actually use.

    > -By pressing the "?" button, you can switch to different controller layouts and control schemes.

    > -All directional messages sent from the controller begin with either "r", "c", "8", or "t". These characters indicate how the game should respond, and were intended to test different driving control schemes for a top-down driving game. They were extremely useful to quickly switch between different control schemes in the middle of the game, but you will most likely want to get rid of these extra events once you settle on a control scheme.

    >

    > Notes on the screen .capx:

    > -This was a prototype for a platform shooter. Feel free to modify and use however you want.

    > -I have extra events in here that strip out the "r", "c", "8", or "t" from the controller messages. For this game, they are not necessary, and I recommend eliminating everything that is unnecessary in your actual game.

    >

    > Notes on directory structure:

    > -You will want to create the following directory structure for your project:

    >

    > -Always export your screen .capx to the screen/ folder.

    > -Always export your controller .capx to the controller/ folder.

    > -Create screen.html and controller.html files, as I described in this thread:

    >

    > https://www.scirra.com/forum/airconsole-controller-maker_t186227?start=130

    >

    Thanks.

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