Done! I just modified everything so that it is a complete working example of a platform shooting game. I included a multi-purpose controller that you can use for lots of different kinds of games. There are no HTML form elements -- everything is built entirely using Construct 2 sprite objects, text objects, and events.
To play the game on AirConsole:
Direct link to the screen file (this works with keyboard controls):
Direct link to the controller file (you can try this by itself on your phone):
http://nerdislandstudios.com/acexample/ ... index.html
The screen's .capx can be downloaded here:
The controller's .capx can be downloaded here:
Notes on the controller .capx:
-I designed the controller as a general-purpose controller. There are way more events and game layouts than you will actually use.
-By pressing the "?" button, you can switch to different controller layouts and control schemes.
-All directional messages sent from the controller begin with either "r", "c", "8", or "t". These characters indicate how the game should respond, and were intended to test different driving control schemes for a top-down driving game. They were extremely useful to quickly switch between different control schemes in the middle of the game, but you will most likely want to get rid of these extra events once you settle on a control scheme.
Notes on the screen .capx:
-This was a prototype for a platform shooter. Feel free to modify and use however you want.
-I have extra events in here that strip out the "r", "c", "8", or "t" from the controller messages. For this game, they are not necessary, and I recommend eliminating everything that is unnecessary in your actual game.
Notes on directory structure:
-You will want to create the following directory structure for your project:
-Always export your screen .capx to the screen/ folder.
-Always export your controller .capx to the controller/ folder.
-Create screen.html and controller.html files, as I described in this thread: