Raket - a 2D run and gun platformer

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  • I'll be updating this thread as development continues. The goal is to create a game in the vein of megaman, metal slug, and contra -- but it will be very intense in comparison. We'll be throwing tons of stuff at the player, but also giving them the tools and abilities to deal with it all. The team includes myself and another artist.

    Here's her current working character concept:

    <img src="http://upload.dfyb.net/uploaded/christina_concept.jpg">

    Here's a character concept I recently started modeling (these models will be turned into 2D sprites):

    http://dfyb.wordpress.com/2008/10/05/ea ... character/

    <img src="http://upload.dfyb.net/uploaded/pirate_gunner_concept.jpg">

    <img src="http://upload.dfyb.net/uploaded/pirate_gunner_early_progress.jpg">

    I'll keep this thread updated on progress with the art and progress of the game itself. I'm still building the game's infrastructure at the moment, so there's not much to post in terms of an alpha version or anything.

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  • <img src="http://upload.dfyb.net/uploaded/pirate_gunner_early_progress.jpg">

    OMG Dat ASS!

    Nice artwork tho, so platformer? Contra, MetalSlug, Megaman wow if it will be like that there is no way it will go wrong.

  • Nice, you use Maya, no? Nice concept... looks like cyberpunk.

  • Looks pretty good

    Wait a 'her'...does that mean we have female users ?

  • Looks pretty good

    Wait a 'her'...does that mean we have female users ?

    Now now Davo, let's not get too excited! xD

    ~Sol

  • Wait a 'her'...does that mean we have female users ?

    Don't be silly David, girls can't make games

  • *insert Joke about you guys thinking Ashley was female*

  • *insert Joke about you guys thinking Ashley was female*

    Now he's a male, haha now THAT'S a joke.

  • > *insert Joke about you guys thinking Ashley was female*

    >

    Now he's a male, haha now THAT'S a joke.

    OH BURRRRRRRN

    ~Sol

  • *insert Joke about you guys thinking Ashley was female*

    Hey now, I only made that mistake once when I was a newbie.

    (I'm just glad nobody called me on it )

  • Well back on topic and all... those concept sketches look mad. The main character looks totally original and awesome to boot. Can't wait to see some early sprite animation and get a feel for what the game will be like.

    ~Sol

  • <img src="http://upload.dfyb.net/uploaded/head_progress.jpg">

    currently working the head -- trying to find nice muscle lines for the face. still requires more work, and i've obviously not added the details yet.

    Wait a 'her'...does that mean we have female users ?

    i've been telling her to, but i don't think she's even downloaded Construct yet

    i'll bet i end up doing almost all the code for the game.

  • Im curious on how youre going to model this, i suspect youre going to load this low poly model with some sort of mesh smooth on it into a program like mudbox or zbrush, so that you can detail it a little better, making muscles using box modeling is a pain if youre going for realism, also how big will he be in game cause that should influence how much detail you add to it, sometimes adding too much detail blurs the subject and makes it look too busy

  • Im curious on how youre going to model this, i suspect youre going to load this low poly model with some sort of mesh smooth on it into a program like mudbox or zbrush, so that you can detail it a little better, making muscles using box modeling is a pain if youre going for realism, also how big will he be in game cause that should influence how much detail you add to it, sometimes adding too much detail blurs the subject and makes it look too busy

    i plan on making it into a legitimate game model that a 3D game could use. he'll be small in my 2D construct game, so hyper detail isn't important. the art style is also going to be pretty abstract in the 2D game. but i'm keeping tri numbers of the model low enough so i can use it for a 3D game if i wanted.

    it's flat shaded in those pictures, but with the same polygons rendered in smooth shading, it won't have this blocky look to it.

    edit: here's a pic to show flat and smooth shading with the same exact model (with a deadpool texture projected onto the side):

    <img src="http://upload.dfyb.net/uploaded/shading_properties.png">

  • Hey does anyone know how in maya to render an animation and export each image separately as a png ?

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