I have searched and could not find any information on what I am trying to accomplish.
If anyone has played the Bubbleman Stage in Megaman 2, I am attempting something similar to the waterfall area of that.
Multiple thin waterfalls across an area that push down on the player, making jumps a bit slower/more difficult. This part I think I can figure out, it's getting the waterfalls in the layout and moving them properly that's driving me crazy.
What I am looking to do is have the waterfalls raise or lower depending on whether the player is standing under them. So that it looks like the player is interrupting the flow.
I'm not sure how to do it. Would I use a sprite for the waterfall and have the height difference as an animation frame, is there a way to just shrink the sprite when the player is under it, or is there another way I'm not even seeing?
Hopefully I make sense.
Any help is appreciated. Thank you. =)