No. You might be able to do it with UV distortion, but it's quite a complicated task for something that should be simple. Your other option is a chain of sprites (done with a loop, can be intensive, but relatively simple to set up).
THANKS!
UV Distortion works perfectly, and it's easy. And animations and rotations work too. In fact the only problem (So far) is that collisions don't work correctly.
Both Axis
http://dl.dropbox.com/u/10316081/tiledsprite.cap
Horizontal Movement only
http://dl.dropbox.com/u/10316081/horizontalonly.cap
(Both Caps made in 0.99.96)
Edit: Newt beat me to it (And I was the one that asked for help)