Tile seams on scrolling layer + point sampling

This forum is currently in read-only mode.
From the Asset Store
Connect the dots in the correct order and draw happy animals!
  • Hi,

    I have a background made up of several 512x512 tiles and the layer they are on scroll horizontally only and have enabled the point sampling for that layer. I�ve run a few tests on machines running a mix of GPU�s such as nvidia 6155 mainboard combo, a gforce 8800gt card, and an ati firegl 7600 to check performance.

    The only GPU I�m having problems with is the ATI firegl 7600 card. I know it�s not a consumer card that the typical gamer will want to use, but to satisfy my curiosity I was wondering if anyone else has similar issues with seams randomly showing every now and then with this category of card. These seams flicker for a split second and go away then later they may flicker, it�s consistent every time no matter how fast or slow the layer scrolls. I�ve tried different ATI drivers, enabled �reduce DVI frequency on high resolution displays� and enabled �Alternate DVI operational mode� but these seams always show whereas the other GPU's run perfectly fine seam free.

    <img src="http://www.meisgood.com/images/avatar/tiles.jpg">

  • are they tiled background objects or sprites?

  • Tiled background objects

  • FireGL? sweet!

  • Wasn't there some issue with non power of two textures with tiled bg in the past.

    The image you posted doesn't look square even, so I think you can assume thats whats happening here.

  • But each background tile image is 512x512 positioned next to each other in one long row and works on a range of other GPU's? I've tried it on newer ATI workstation card and it works without glitches. I guess it's just that model of card or the driver on the system is corrupt.

    I wonder, is there away to detect what the GPU is in a system and deny or print a warning in the application window?

    Anyway going to try it on a gforce and radeon card over the weekend which is more akin to what its targeted.

  • I wonder, is there away to detect what the GPU is in a system and deny or print a warning in the application window?

    I'm afraid I can only answer this question. The system expression "Display Device" returns a string describing the graphics card (e.g. "ATI Radeon HD 2600 XT")

    [EDIT] Was thinking if the vertices are somehow inaccurate. Do you by chance have an uneven number of TBs? If so, does using an even number of TBs change anything?

  • thanks for the info and suggestion. There are 10 tiles. I deleted all but 5, then 4, and flickering issue rears it's head each time. I'll do some more tests with different files.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Oops, sorry didn't read all the first post.

    Still it looks a lot like the bug I was talking about, as it looks like the first row of pixels is not showing up.

    Hmmm 512 is a pretty big size, perhaps you might try cutting it down a bit.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)