problem with collision

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  • i am making a player with tank movement (left and right to rotate, up to go toward angle and down to go backward angle), i make it with custom movement behavior, but when i want to make a collision with another object, the player don't detect it and through it. either, the player objects and the "wall" object have a mask collision and solid attribute, but it seem like both object don't collide each other

    the code is this

    <img src="http://img801.imageshack.us/img801/2123/sinttulobu.png">

  • As I know, CustomMovement has no autostoping on collision, use "On collision with...[your solid object or family]" - "Bounce"

  • As I know, CustomMovement has no autostoping on collision, use "On collision with...[your solid object or family]" - "Bounce"

    i tried it, seems to work, but the player object sometimes when i rotate it colliding with the wall, the player through the wall

  • Try using when "tank"->"is overlapping another object",->tank->bounce.

    I think that will solve the wall thru popping.

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  • Try using when "tank"->"is overlapping another object",->tank->bounce.

    I think that will solve the wall thru popping.

    thanks, it works, i had some problems when the player reach the border of the wall, but i solve it

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