What is the best way to play music and sounds? We've got three different mp3 files that should loop during different parts of the game. These music files should never play at the same time. So they stop and start at various points. We've also got a bunch of wav files that sometimes play at the same time as music and sometimes not.
What is the best way to handle this? Currently we're using play from resource, but we have a few crash causing bugs and there are problems with looping.
If I want to play a wav file when a door opens, no looping, and at the same time as music is playing without interrupting or disturbing the music. What action should I be choosing? Should I have the music loaded in as resource or just file?
If I want music to play across many layouts and loop, what is the best way to do this? I just need to turn it off when I start new music or die. What action should I be choosing? Should I have this loaded as a resource or just a file in the same place as the cap/exe?
It seems that I can't have music under music or sounds and have to have it under files to get it to work properly, am I missing something?
Currently using the latest unstable build.