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How can I hide everything on a layer except where I have my mask sprite without making the mask gigantic? I have a feeling it has something to do with force own texture but I cant figure it out.
I had a long thread about this same question a long time ago with construct
eventually, the only way I found to it was using a canvas
make the sprite invisible,
---paste masksprite to canvas[/code:11cmh3h2]
and set the mask effect to the canvas instead of the masking sprite
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It would be nice if I could have a large tiled erase object, with a mask over it that cancels part of it out.
Is this possible with a shader?
Like a shader that sets the alphas to 0 (the big tiled object)
Then a 'mask' that increases just the alpha.