I found a cool example from Rojohound on RTS and pathmovement and chasing a player using LOS.
I wanted to use something similar for the network demo I'm making so I added a couple of instances of the player and it completely breaks LOS detection?
However, when I destroy the original sprite then everything works fine. Is there a way to keep the original sprite and still have correct LOS?
It requires Rojohound's path movement plugin.