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I've been trying to increase the scale of my game using layer zoom, but it always turns out looking terrible. There are seams between blocks and every things blurry. Is there a way to do this so it looks nicer?
Change the Sampling to Point in the app properties tab.
Yeah, I've done that already, it still doesn't look good. The tearing is really only between my water object, which is semi-transparent, so maybe that's worth mentioning.
Hmm, odd. Could you post your .cap so someone can take a look? If you want to keep it private you can PM me.
There ya go. I don't know if was saved with the layer zoom on or not, haven't checked. I'm pretty sure its saved like that, though.
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It's the subtractive effect. I took off the effect and colored your water blue instead and it lines up fine. Something in the effect is causing the texture to wig out.
Looks like a bug that needs reporting. Do you want to do it or would you like me to?
Thanks, I'll go change it. Also, my internet is being incredibly dumb so you can go ahead and report the bug. It took me 15 minutes to get to the forums, so I'm just gonna go work on my game.
Actually it looks like I don't need to report anything... this appears to be fixed in 0.99 already.
I probably should have checked before making that bug report .cap . Oh, well.