I was trying to make the fall gravity to be constant, but I couldn't.
I wanted to do something like, if Vertical Speed (Constant Y motion) > 200, then make Vertical Speed = 200. But I can't get the vertical speed as condition
And no, playing with Platform behavior won't work, I've tried that and just ruins every setting I have.
I'm trying to make a jump equal to Mega Man X (or Mega Man), where megaman jumps and when falling, the gravity doesn't add speed to the vertical Y speed. I know, is not real, but that's how the game is.
Other thing, is not related with the topic but is still bugging me. Sometimes the sounds doesn't play very well. I have a sound for shoots, a sound for collision between bullet and enemy, and a sound for explotion of enemy. If I shoot very fast, sometimes the collision sound doesn't play, or the explotion sound, so the enemy just dissapear without the explotion sound, that's weird. I've updated the DirectX recent version, and still... It would be very sad if that kind of errors (gravity, sound, or save freature), don't let me finish my project, I have a lot of conditions and event sheets finished .
Well, thank you.