but I've never heard of it being common place for a game to use any other controller.
it's good that microsoft made it possible for large developers to begin developing games for PC meant to be played with a controller. It's unfortunate that they chose to sell more controllers, instead of choosing to open up the market as much as possible. HOwever, Street Fighter IV will be released for PC. and though they are usually very weak ports, alot of 360 games come to PC with controller capabilities. They've expanded the market for GamePad based games to anyone who owns a good PC and an XBox360.
Being that there are people out there who own other gamepads. (just check out how many PC gamepads they have for sale at any place that sells games, including wal-mart), it would be quite alienating to want to play a game that includes gamepad support, but only if you're using an xbox360 controller. you can also count the PS3 audience who isn't on 64 bit vista as pc pad owning gamers, but only with directinput drivers.
aside from that,a large market for Pre360 gamepads is people who use emulators to play retro games. There are alot of retro style games being made with construct. It would be nice for the guy who bought a directx usb adaptor for his Sega Genesis pad to join in the fun
Construct definitely can be used to make commercial quality games. That's a feature you'd expect from a polished title. know what I mean?
For all the things that Construct does very well, the lack of gamepad support is where it steps on it's own laces and hits the deck.
Thankfully there are signs that it's being adressed.
Lucid got the ball rolling in this thread...
I'm only making the button settings aspect of things, sponge, meaning being able to change your button settings in game, and being able to save and load button configurations. I meant I was adding support for changing and saving button configs for an xbox360 plugin David made to be released with the next build. but thanks for the shoutout