Okay, I am working on a game called "Crosshair", which centers around avoiding a snipers crosshair to prevent from getting shot, and as time progresses, the sniper speeds up, making it very difficult near 270 seconds...
I ran into a bug where if the sniper missed his shot, that he would reload. However, when I go into runtime, and when the triggertime variable reaches 0 (that's when he shoots), the animation plays after 750ms, but the player still dies, even if it isn't colliding with the sniper hitbox object, and all of the other parts of the ground and platforms are cut away, while the animation repeatingly loops over and over.
Here is a cap file: http://www.megaupload.com/?d=DB0C0BOC
Please help if you can!