Yeah I guess, but I'm just asking opinions cuz I might do something unresourceful again. So yeah.
About the rts behavior, I'm still using it.
Like if an object needs to go to waypoint C, it needs to go to waypoint A and B first.
If waypointA is overlapped, then go to waypointB
If waypointB is overlapped, then go to waypointC.
This would give them a little accuracy on where to go. Cuz if I just let go directly to waypointC, it might go on a different route everytime it needs to go there.