Well, I have just figured it out, however now i am trying to break a condition. As of right now I have a monster generator, after 10 hits the generator is destroyed. However, the monsters are spawning form a different area of the map once destroyed. i have the condition set up like this
Every 7000 milliseconds- System create Monster on layer 1 at (gen x, and gen y).
I'm pretty new to this so how do I break the cycle once the Generator is destroyed?