I am working on a simple platformer and at first the coins/score worked fine, but all of a sudden each coin started giving 20 points instead of 10. I notice that it quickly changes from 0 to 10 to 20 when I pick up the first coin (if I write it a way that makes the score changing slower). This means it is adding 10 points TWICE for each coin.
I have this for the score/coin system:
Always - Score: Set text to PlayerModel.Value('Score')
On Collision between PlayerModel and GoldCoin - GoldCoin Destroy, PlayerModel: Add 10 to 'Score'
I have tried a lot of different combinations of things, including Is Overlapping, but no matter what I do, it always gives 10 points twice. I even made a new object to replace the coin, but it doesn't work either.
=/ Help please!
Edit: For my level I am using Included Event Sheets and a seperate event sheet for some stuff. When I put that event on the linked event sheet, it works right! Does that mean there's something wrong with the event sheet?