I'm using the advanced camera plugin for a little game project that I'm working on.
Basically what I'd like to happen, is to use Grid Scrolling for the majority of the game, except for when I enter a certain area, at which point I'd like the camera to zoom out.
I've managed to get this working by smoothly switching cameras as I overlap a detector sprite.
The problem is, when I walk away from it again, I'd like to switch back to the original camera, but it does some strange things.
Here's the cap: http://www.wethesqueemish.com/construct/environmentTest.cap
Head right (arrow keys) to zoom out, then left again to see the issues.
Thanks for your help, much appreciated.