Great now I cant get into chat
Hey LostMyKeys I've worked out how to make the normal map and stuff in 3dsmax. The only thing I dont know how to do is the heightmap. Was it done with a fog going upwards or something?
Cool cause I apparently suck suddenly lol. I could not for the life of me get the correct normal map to come out. The Photoshop version SHOULD have given the exact same result as the example. But instead it's coming out with shit lol. And the 3D method seems to only give correct results in world based normal maps instead of tangent. I'm playing around with lighting, and if I put the lights in the right place to simulate it, that would work in the end.
The height map I just used a gradient across the whole model stretched from top to bottom. Fog and the real depth maps wouldn't work in this case (unless max's fog isn't tied to the angle of the camera?)
Edit: And I think there's something up with mibbit, keeps dropping people.