i want to play around with the bone movement more but it's a hassle to first create sprites for each 'bone'.
i don't know how difficult this would be to implement but i would use 'bone' based animations a lot more if i could just set up 'rigs' and then do whatever else i needed to after setting them up.
maybe if each bone had a dynamically resizable rounded-rectangle that it would automatically use when creating new bones and having the option of loading an image or sprite to replace the default at any time afterwards.
this would make the bone movement much easier to use, especially when i don't have any sprites waiting to be used as bones.
i'm thinking maybe it should be an object rather than a behaviour ... anyone?