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1. Object[Physics].GetSpeed | GetTorque
2. Conditions on physics -> Compare speed | Compare torque | Compare angular velocity and so on
3. If I have 2 instances of 1 object, I would like to set different Attributes on each instance
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4. Set position (x, y) of the body in the physics behavior at runtime, because if I set the position of the sprite, the physics body remains at the starting point of the same sprite. And that sucks too much.