Ops sorry. It is not that. Currently the Line Of Sight behaviour "searchable" angle range is always attached to objets angle. I would like to set custom angle for Line of Sight behavior. So currently I need to check every tick if there is any wall between two characters and hide/unhide one of them. I can set angle range option to 360, but I have noticed that it hits performance a lot. All I need is a very small angle range but allways looking to the oher object without changing movement angle.