"Destructable Landscape" Object (or ways to do it)

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  • Yeah, you know, in games like Worms, Cortex Command, Liero, Molez, et cetera; they have destructable particle-powered landscape.

    Without spamming 200,000 particles to create this effect, could it be added as a plugin or as a feature to Construct? Like, determine particle sprite, then it makes a flat landscape out of it. When a bullet hits it from a certain direction or some event happens, it could destroy a determined amount of particles at once.

    Would be very useful - if this isn't doable already without considerable FPS loss, that is.

  • If I remember correctly, you can use the ink effect "erase" to perform the same function as taking pieces out of a landscape. Your sprite is the erase mask, so you can define it with pixel precision.

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  • If I remember correctly, you can use the ink effect "erase" to perform the same function as taking pieces out of a landscape. Your sprite is the erase mask, so you can define it with pixel precision.

    But does it affect the collision of the landscape? That is what I need.

  • No, you won't be able to modify the collision landscape like that, the Canvas object needs new features to be able to support this.

  • That would be awsome! Especially if you could draw your own "erase masks".

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