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Saw this over at the TIGsource forums:
So basically my request is custom shadow masks for the Shadowcaster behavior in the same way as we can have custom physics collision masks. How feasible would this be to do? It'd improve the Shadowcaster behavior tremendously.
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This is absolutely needed! Otherwise you have to use a lot of shadow caster objects (which would be slower I presume) if you want something more than a rectangle.