[Arcade, RPG] Cold Shell [Steam]

3 favourites
From the Asset Store
Vintage steam pixels for your UI! 125 unique assets in a single pack!
  • Steam page: Cold Shell

    Game name: Cold Shell

    Genre: Arcade/Action/RPG

    Platforms: Windows (Steam)

    Developer: Brutal Muse

    Description: Arcade brawler RPG in cyberpunk setting Sci-fi paladin simulator.

    You can watch a game trailer on YouTube here:

    Subscribe to Construct videos now

    Several screenshots:

    My achievements:

    Game was started at a local hackathon in 48 hours and it won the gamedev nomination.

    Showcased Cold Shell at DevGamm'18, Minsk

    Reached top-100 games of 2018 on IndieDB

    Showcased Cold Shell at Starcon, St.Petersburg'19

    Reached top-100 games of 2019 on IndieDB

    GDWC 2020 weekly vote nominee

    Aggro crab seal of quality

    2020 Indie of the Year Top 10 Players Choice - Best Upcoming

    And IndieDB dev blog : indiedb.com/games/coldshell

    Steam page : store.steampowered.com/app/1080680/Cold_Shell

  • Updated the original post with a demo link :

    Scirra Arcade: scirra.com/arcade/action-games/coldshell-29217

    Download: indiedb.com/games/coldshell/downloads

  • Uploaded a video to YT - creating a level for the game.

    1 hour in 2 minutes, enjoy :)

    Subscribe to Construct videos now
  • Really enjoying this, to show my age, it reminds me (in a good way) of playing Smash TV in the arcade (top down and the awesome grunt sound effects.) What will the 'RPG' aspect be like? Will your character develop/upgrade beyond new weapons/items?

  • Mikal > Really enjoying this, to show my age, it reminds me (in a good way) of playing Smash TV in the arcade (top down and the awesome grunt sound effects.) What will the 'RPG' aspect be like? Will your character develop/upgrade beyond new weapons/items?

    Thank you for the kind words, mate

    The RPG aspect is allocating stat points to strength/endurance. Certain levels of stats unlock the ability to upgrade weapon (for damage) and armor (damage reduction) to next levels. Also the skills are upgrade-able.

    The RPG elements are designed to be not-so-deep, because the main focus is on fighting enemies and progressing through missions, not grinding them for a level up.

    It is already coded and functional, but lacks graphics - i'm waiting for my artist to cover it

  • Just for the sake of ppl searching for it on forum:

    How do I upload images to my forum post? Insert image? Add image?

    When you post/edit there is an "IMAGE UPLOAD" window below your text. Select your image and hit Upload button. After it's done you will get image's ID like xxxx

    When you hit the "insert image" button it will paste

    [img]

    Edit it to

    [img=xxxx]

    where xxxx is your uploaded image's id.

    Then save changes/post.

  • YT video on me creating a level for the game, check it out:

    Subscribe to Construct videos now

    (had to re-attach it after forum migration)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Here was a gif of player's room. (removed it because reasons)

    It will be a hub where player will upgrade stats and select a mission to run.

  • Great project!

    How much play time do think you'll get out of it? Are you generating missions or do handcraft them?

  • Great project!

    How much play time do think you'll get out of it? Are you generating missions or do handcraft them?

    Thank you, facecrime :)

    There will be at least 2 hours of play time for a walkthrough. For Steam purposes, you know :)

    Missions generation is combined. When you get a mission you have a corresponding map marker for it. Clicking on that marker will send you randomly to 1 of 4 hand made levels for selected mission type. Part of mission's name is generated.

    Like defeat *gang_nameA* *gang_nameB* to escape. E.g. "Defeat Rusty skulls to escape" - that is just cosmetic.

    There will be 3 acts with their own biomes and enemies. Act 1 is Thugs and city streets for example.

  • Got several visuals for skills updated. Made them brighter. Also added some new floor tiles for diversity.

    Enemies look better flying away after hit by charged bash.

    Attached a gif with a level walkthrough to demonstrate it :)

  • Fresh screen. Act 2 - offices. Work in progress.

  • Updated video trailer in first post

  • Posted a link to IndieDB voting page:

    Vote for Cold Shell for indie game of the year!

  • Updated post header, because lots of stuff is updated :)

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)