Work In Progress: Aquacat

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    Hey everyone! This is my first time making a game with construct 3, and I'm trying to create a super nintendo styled platformer. My end goal is to give it a megaman feel in terms of boss mechanics and gaining power-ups, while maintaining a cutesy art style. Critiques are well appreciated!

  • so sad.... nobody writing

    the sprites are cool very alive =)

    good job

  • This looks pretty awesome. Love the colors and the light hearted feel. How are you going about creating your art

  • Looks and feels very cool! The only thing for the future - allow custom controls. I personally find WASD for platformers quite awkward. I'd prefer to use arrow keys and and maybe Z for jump and X for shoot

  • This looks pretty awesome. Love the colors and the light hearted feel. How are you going about creating your art

    I'm using adobe photoshop, and occasionally the editor in Construct 3. For animations, I'll create a 500x500 animation cycle, then downscale it to 32x32, and trace it into pixel art.

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  • Looks and feels very cool! The only thing for the future - allow custom controls. I personally find WASD for platformers quite awkward. I'd prefer to use arrow keys and and maybe Z for jump and X for shoot

    Thanks. I originally had the default platformer controls, but a friend of mine insisted I used WASD because of pc gaming.

  • so sad.... nobody writing

    the sprites are cool very alive =)

    good job

    Thanks, I really appreciate it!

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