• Mission Update:

    CyberDuck! Wake up, we have a situation! A top-secret Artificial Intelligence has escaped containment and slipped into the network. Intel suggests the Rogue A.I has united the crime syndicates and taken over as leader. Its calling itself GODBOT. A crime wave is sweeping the city as GODBOT strives to take control!

    Find GODBOT and DESTROY it.


    Ive been working on this game for a little while now. It's very much a work in progress but they say its a good idea to promote your game from the earliest stages, so Ill start posting about development from now on.

    The game is using the C3 runtime and Im trying to keep it all Construct official plugins as much as possible.

    Im aiming to have a playable demo available soon.

    CyberDuck is an action / puzzle platformer. You can collect weapons and unlock different characters. Target platforms are Android, iOS, Facebook Instant Games and probably Steam. Would love to try for Xbox but Im not sure if it will be possible. Game Page: Devlog:


    Game Progress

    Some fun with exploding crates.

    Weapon types / shell casings.

    Getting some loot out of a vending machine.

  • FYI CyberDuck is a Mallard. See the resemblance?

  • oof, I don't know if I can compete with this, looks fantastic.

  • Your game super dungeon delvers is awesome. You have boss fights and everything happening!

  • Dam both games are great and now both include ducks!

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  • Experimenting with a firelock for touch controls. The fire button can slide upwards into a locked position putting the weapon into full auto and releasing the player's thumb to allow easier jumping while firing.

    Hopefully this solves a gameplay problem where you'd ideally like to be firing off shots while jumping around but it's tricky to be alternately touching the jump and fire buttons.

    The firelock can be deactivated simply by tapping the fire button when firelock is engaged (quick release) or by sliding the fire button down to it's default position.

    Just have to keep an eye on ammo / energy because you burn through it pretty quickly with full auto engaged.

  • That's a cool feature!

  • Firelock - great idea for mobile UI. The style reminds me a little of Duck Game, which is a good thing, made me laugh a little just on seeing the duck with a gun.

  • Thanks guys! Hopefully firelock is easy / intuitive to use. Ill be keen to hear some feedback on that once I have a demo up.

    I'd not heard of Duck Game before. It looks quirky! I like it. Im trying to get a funny / quirky vibe in CyberDuck because I have a theory that it will improve the chances of the game being featured in iTunes, GooglePlay etc.

    I love towerfall which has similar multiplayer gameplay to Duck Game. I would actually really like to make a multiplayer game of that type myself. I didn't have plans to do that with CyberDuck... but now you've put that idea in my head... :|

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