As seen on the screenshot, It's using the method this.runtime.glwrap.loadTexture()
. It works no problem on C2Runtime.
C3Runtime
As seen on the screenshot, I'm using the method this._renderer.CreateStaticTexture()
.
Debugging
C2Runtime
No Errors.
C3Runtime
The console error.
Construct 3 Runtime renderer, error reference.
Checking the frame's texture_image
I tried checking the frame's texture_image
if it contains any data and leave a clue why this is happening.
C2Runtime
I logged it through the console.
The image seems to be there and well, that explains it running well.
C3Runtime
Now checking the C3Runtime's frame texture_img
.
I logged it through the console.
The image seems to be empty.
It only returned the <img>
tag, with of course, the error too.
Ashley help would be really appreciated. If I made a mistake, please do tell. Thanks in advance.