> Hi Mike at BrashMonkey & lucid,
> Is it possible to use "override bones with IK" when the Spriter object is mirrored in C3 ? I think the IK somehow still use the non-mirrored version as the bones become inverted
To verify the mirroring is causing the issue you could create a pre-flipped version of the animation in Spriter, re-import it onto C3, and see if the IK on that pre-flipped animation is working as expected.
Yes it's working if I duplicate and mirror the animation in Spriter, but I can't make it work with the mirroring system i'm using.. (if the character is mirrored, I need to stop the mirroring only when this already-mirrored animation is played and it's hard to get it right... plus I'd like to keep using blending which I can't (as it will blend through the mirroring giving a weird flipping effect) unless I duplicate all my animations and make a mirrored version for each..but that's not ideal)