Hello again everyone. Just a progress update. Nothing to report on the C3 runtime, and that will likely take a while to get to. But, I started working with the Custom Importer API, and there are a few cool things on that front.
The new import process will be able to import your drag and dropped Spriter project whether you're using the Self-Drawing method or the classic separate sprite methods. It will automatically determine which type of project it is and import it correctly with no additional steps.
This means that when importing atlased projects, it will automatically set the draw self and filename properties, as well as set the image up in the scml object. It will also automatically take the steps necessary for hybrid style importing, like creating collision boxes and importing sounds for draw-self projects.
While it will be necessary to zip your Spriter projects to import them, it will no longer be necessary to save both an scml and a scon file when importing your project with separate sprites.
Finally, once the events are working in the SDK, I believe it should also be possible to make it automatically set up the basic sound events for you as well when your project contains sounds.
I have to wait on Ashley to fix and add a couple of things before I can complete and release the updated plugin version.